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– The Entertainment Software Rating Board (ESRB) provides a rating system for video games that ensures no one plays games that have inappropriate content. There are also ways to mute other players or turn off voice chat altogether if you would like. Please be considerate and respectful to everyone you meet online. – Some multiplayer games may allow you to talk or communicate with random players online, and sometimes these people may use foul or derogatory language and/or behavior. These add-ons will not be covered here or looked at here. – Some of these games may contain downloadable content, in-game purchases or have special editions that can be purchased aside from the regular edition. – If for a game’s release date it says TBD (to be determined), this means that we don’t know anything other than what the developer/publisher told us about the release date. – Unless otherwise stated, if a game is said to be on Epic Games Store or Steam, it is automatically assumed to be on Windows, and the game might not come to Mac, Linux, or any other operating systems. Similarly, not all platforms are final, as some ports can be cancelled or come after a game’s release. – Not all release dates are final, as games can be pushed back due to delays.
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These are some important points to keep in mind when reading this article: Here’s one exclusive for Xbox One, PlayStation 4, Switch and PC, and six additional games coming to all of them in 2019. While this avalanche of games ensures gamers will have plenty to play in their free time, it can also make it hard to keep track of all the games coming out. (Source 2) With such a rapidly growing market, games are being produced fast and in high quantities. Video games have become one of the biggest forms of entertainment in the world, with console gaming, PC gaming, and mobile gaming combined being worth about $137.9 billion in 2018. According to a 2015 survey by the Entertainment Software Association, 42 percent of Americans play video games for at least three hours per week, and four out of five American households own a device used to play video games.
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